Monday 23 January 2012

Learning to design for games

Hi, this is arabel, I'm doing pixel art-style graphics for the game, which is pretty darn neat.

I've never designed for a game before, so deciding the tackle it as pixel art is kind of ambitious - I know I could have done it as vector art, and it would have been slightly easier to put everything together without drawing every frame individually.  But I thought that it was really important that the game have pixel art - it's a look that I think really suits what we're doing, and honestly even though it's more work, it's actually a lot of fun.

So far I think the hardest thing has been coming to terms with the fact that making games graphics is an iterative process - I don't have to hand over completed, fully polished art first thing, it's better to do a draft and develop it in-game as we go.  It took a bit of getting used to, and I'm still pretty sure I'm giving stuff that's more finished than it needs to be, but I'll get there.

I'll try to record sketches and some more of my ideas and experiences as I go, to document what it's like making a game for the first time for me.  Hope y'all enjoy!